This project is a stylized cartoon police car, inspired by the original work of Alexandr Krainuk (https://www.artstation.com/artwork/W9Bv2). It was created as part of an exercise during my studies, focusing on 3D modeling and rendering.
This is my first attempt at creating a stylized model and my first experience using Unreal Engine 4 for rendering. The goal was to maintain a balanced polycount, achieve clean UV mapping, and apply textures using Substance Painter. The model is intentionally playful and leans into a cartoon aesthetic to match the fun, exaggerated style.
Polycount: 20,945 triangles
Materials: 4 unique materials used
Software used:
Autodesk Maya for modeling
Substance Painter for texturing
Unreal Engine 4 for the final render